Reality, The Hague, 2017

Reality is an immersive game played with a group of participants without an audience. A set of rules is introduced to the participants in which they can improvise using their character. This character is developed individually though an object using movement and voice.

The whole action of the game contains 3 different states: Dream, Work and Meditation. In the main state (Dream) the participants play their roles and interact with each other, thus creating an illusion of an abstract reality. The Meditation state gradually interrupts this illusion with the aim of the participants to detach from all the obsessions of their roles and unite altogether, in this state, there is no individually, everyone acts as one. Afterwards, the participants will have to slowly reconnect with their fictive role and rediscover themselves. The state of Work is used as a complete disillusion; in this state everyone is just oneself and performs common workrelated actions such as peeling potatoes. The game is over when all the potatoes are peeled.


Everyone is asked to pick an object, there are less objects than participants.

The Prisoners: Everyone who does not have an object is a Prisoner, prisoners have to stay in the prison area and are not allowed to use their voice.

The Characters: If you have an object you will develop a Character inspired by its form. You can develop voice and movement.

The Artist: If you have picked the camera you are the artist. Your duty and passion is to make a documentation of this world for the future.

Transformation: Characters can give their objects to a Prisoner. The Prisoner has to take it. In this case the Character becomes a Prisoner and the Prisoner has to develop a Character.

The Demon: The person with the mask is the demon. The demon has no duties in this world and can do whatever she wants at any point of this game. The only thing is that he is not allowed to have body contact with anyone. The demon can claim an object from everyone and give it to someone else.

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